Why the 32x failed




















Originally Posted by Chilly Willy. Originally Posted by The Coop. After Burner for 32X is decent but I don't think it really sold consoles by itself. The game is really nothing to scream about. Space Harrier for 32X is probably the best console port of the game, no doubt. But really, how many people at the time would have invested the money to play a 10 year old arcade game or just an updated version of a game they likely already had?

There's no doubt in my mind that Sega's marketing of the 32X could have been more aggressive or more organized. Originally Posted by kool kitty Originally Posted by 3DOMan. Your point is invalid. All you did was take what I said and reword it, and act like you're proving me wrong. I was just thinking, look how many 32X games are just slightly enhanced versions of existing Genesis games. It was called "Complete" because it put everything from the arcade game back in landing stages, the scaling, improved music, etc.

It was a lower frame rate sure, but it was damn close to truly being the arcade at home. Last edited by The Coop; at AM. Last Jump to page:. Quick Navigation 32X Power! Genesis Does! All times are GMT The time now is PM. In , Sega decided to test out that theory as they began work on the 32X. Conceived as a way to keep Sega Genesis players on the system, the 32X basically doubled the computing power of the Genesis, allowing for better graphics.

By this time, the first Playstation was already in development, rumblings that Nintendo was working on a new console were getting louder, and even Sega itself had begun work on a new console the Sega Saturn. Additionally, the Atari Jaguar the first-ever bit console had just come out, and 3DO was still skirting the edges of the market.

According to Bayless, there had already been some discussion about an up-gunned Mega Drive. That's pretty much where 32X started. While the 32X, which was developed under the code name Mars, was meant to enhance and extend the abilities of the Genesis — which by then was six years old — it shared several similarities with Sega's new CD-based console, the Saturn.

Both pieces of hardware used twin Hitachi SH2 processors, which allowed for the rendering of the 3D environments seen in games like Virtua Fighter. Unfortunately, there was a shortage of processors due to the same bit chips being used in both the 32X and Saturn. Released in November , a little less than a month after the release of the Sega Saturn in Japan and a little less than a year from the Saturn's American launch, the 32X was destined for failure.

As a result of the timing, the lack of quality games, and an awkward rollout, the 32X died on the vine. When the system actually hit store shelves in America, it did so with only two games: Doom and Star Wars: Arcade. It launched a week before the Atari Jaguar and, as mentioned, a month after the Saturn had already been released in Japan. Not like it needed it, but the 32X had other issues aside from a lack of games and bad timing.

Sega thought requiring so many power adapters would take up all your plugs which they often would , so they suggested to buy a Sega Power Strip to plug in all the add-on's power adapters sideways. Only 40 games were made for it and most of the third-party ones weren't that good, mainly because many of them were rushed through development.

Some games made for the 32X like Pitfall: The Mayan Adventure run at a reduced framerate compared to their Genesis counterpart because the 32X didn't have the capability to scroll 2D graphics efficiently.

The console was canceled though. It had many technical problems, like a tendency to mess up Genesis games. Rushing games out. In the rush to have games out in time for Christmas '94, many games came with game crashing bugs or lacked content that should have been there. Doom is an example of this, lacking many levels that fans had expected to be there, and finding other cuts to the game indicative of a rush job. Due to the over-importance being placed on "bits" at the time which really don't matter in terms of how a game looks, but Sega can blame their own marketing for causing this misunderstanding , magazines over-hyped the capabilities of the 32X, leading to many disappointed fans who had to strain to find massive differences in certain 2D games, which often we're that much different from the bit versions.

One major thing that disappointed everyone is that the 3D Sonic the Hedgehog game that was teased at the Consumer Electronics show was nowhere to be found and an even sadder thing is that the 32X would never get a Sonic game, the closest it came was Knuckles' Chaotix which was a spin-off of the Sonic series. There were seven games that were planned for the Sega 32X but were later canceled due to the system flopping and most of the canceled games had development moved to the Sega Saturn.

Terrible marketing with innuendos that turned many consumers away.



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